# -*- coding: utf-8 -*-
# #
# Copyright (C) 2024 , Inc. All Rights Reserved
# #
# @Time : 2024/3/30 14:34
# @Author : 赫凯
# @Email : hekaiiii@163.com
# @File : ballgame.py
# @Software: PyCharm
import math
import random
import pygame
import sys
# 球体类
class Ball:
def __init__(self, radius):
self.radius = radius
self.pos = [screen_width // 2, screen_height - 20 - radius]
self.velocity = [2, -2]
def draw(self, surface):
pygame.draw.circle(surface, WHITE, self.pos, self.radius)
def update(self):
self.pos[0] += self.velocity[0]
self.pos[1] += self.velocity[1]
# print(self.pos)
# 碰到墙壁反弹
# print(screen_width - self.radius)
if self.pos[0] self.radius or self.pos[0] > (screen_width - self.radius):
# self.pos[0] = -self.pos[0]
self.velocity[0] *= -1
# if self.pos[0]
# self.pos[0] = -self.pos[0]
# print(screen_height - self.radius)
if self.pos[1] self.radius or self.pos[1] > (screen_height - self.radius):
self.velocity[1] *= -1
# if self.pos[1]
# self.pos[1] = -self.pos[1]
# 挡板类
class Paddle:
def __init__(self, width, height):
self.width = width
self.height = height
self.pos = [screen_width // 2 - width // 2, screen_height - 20]
self.velocity = [-5, 0]
def draw(self, surface):
pygame.draw.rect(sur服务器托管face, WHIT服务器托管E, (self.pos[0], self.pos[1], self.width, self.height), 0, 0)
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.pos[0] > 0:
self.pos[0] += self.velocity[0]
if keys[pygame.K_RIGHT] and self.pos[0] screen_width - self.width:
self.pos[0] -= self.velocity[0]
class Brick:
def __init__(self, x, y, width, height, color):
self.rect = pygame.Rect(x, y, width, height)
self.color = color
def draw(self, surface):
pygame.draw.rect(surface, self.color, self.rect)
def check_collision(ball, brick):
# 检查球与砖块的左右边界碰撞
if (brick.rect.x - ball.radius ball.pos[0] brick.rect.x + brick.rect.width + ball.radius) and (
brick.rect.y ball.pos[1] brick.rect.y + brick.rect.height):
return 1 # 返回1表示碰撞发生在砖块的左右边界
# 检查球与砖块的上下边界碰撞
if (brick.rect.y - ball.radius ball.pos[1] brick.rect.y + brick.rect.height + ball.radius) and (
brick.rect.x ball.pos[0] brick.rect.x + brick.rect.width):
return 2 # 返回2表示碰撞发生在砖块的上下边界
return 0
def update_bricks(ball, bricks):
score = 0
for brick in bricks[:]:
if check_collision(ball, brick) == 1:
# 处理碰撞效果,比如删除砖块或改变球的方向
bricks.remove(brick)
ball.velocity[0] *= -1
score += 10
break
elif check_collision(ball, brick) == 2:
bricks.remove(brick)
ball.velocity[1] *= -1
score += 10
break
# 可能还需要更新分数或其他游戏状态
return score
def create_explosion(brick):
# 创建一个表示爆炸效果的对象或动画
pass
def update_explosions(explosions, bricks):
for explosion in explosions[:]:
# 更新爆炸效果
if explosion.is_finished():
explosions.remove(explosion)
# 如果爆炸与砖块碰撞,移除砖块
if explosion.intersects(brick):
bricks.remove(brick)
if __name__ == '__main__':
# 初始化Pygame
pygame.init()
# 设置屏幕大小
screen_width, screen_height = 640, 480
screen = pygame.display.set_mode((screen_width, screen_height))
# 设置标题和时钟
pygame.display.set_caption('Bounce Game')
clock = pygame.time.Clock()
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
# 创建球体和挡板
ball = Ball(10)
paddle = Paddle(80, 10)
# 创建砖块
bricks = []
for x in range(0, screen_width, 80): # 假设每个砖块宽度为80像素
for y in range(0, screen_height // 4, 20): # 假设每个砖块高度为40像素
brick = Brick(x + 2, y + 2, 80 - 2, 20 - 2, (255, 255, 255)) # 白色砖块
bricks.append(brick)
# 得分变量
score = 0
# 游戏主循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 更新球体和挡板的位置
ball.update()
paddle.update()
# print(ball.pos, paddle.pos)
# 检测球体是否碰到挡板
if ball.pos[1] + ball.radius > paddle.pos[1]:
if ball.pos[0] paddle.pos[0] or ball.pos[0] > paddle.pos[0] + paddle.width:
# running = False
score -= 1
else:
ss = abs(ball.pos[0] - (paddle.pos[0]+paddle.width//2)) / 20
ball.velocity[0] = 2+ss*2
ball.velocity[1] *= -1
# screen.fill(BLACK)
# 渲染背景
screen.fill(BLACK)
# 绘制球体和挡板
ball.draw(screen)
paddle.draw(screen)
xx = random.randint(0, 255)
# 绘制砖块
for brick in bricks:
# 渐变
# r = math.sqrt((ball.pos[0] - brick.rect.x) ** 2 + (ball.pos[1] - brick.rect.y) ** 2)
# brick.color = ((r)/720 *255 % 255, 255, (r)/720*255 % 255)
brick.draw(screen)
if ball.pos[1] screen_height//2:
score += update_bricks(ball, bricks)
# 显示得分
font = pygame.font.Font(None, 36)
score_text = font.render('Score: ' + str(score), True, RED)
screen.blit(score_text, (10, 10))
# 更新屏幕显示
pygame.display.flip()
# 设置帧率
clock.tick(60)
# 退出游戏
pygame.quit()
sys.exit()
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