效果:
代码:
1. 匀速动画(向量表示速度)
// 引入轨道控制器扩展库OrbitControls.js
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
// 效果制作器
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
// 渲染通道
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
// 发光描边OutlinePass
import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
import {
CSS2DObject,
CSS2DRenderer,
} from "three/examples/jsm/renderers/CSS2DRenderer.js";
import TWEEN from "@tweenjs/tween.js";
// TextGeometry 是一个附加组件,必须显式导入。 three/examples/jsm/geometries
import { TextGeometry } from 'three/examples/jsm/geometries/TextGeometry.js';
// FontLoader 是一个附加组件,必须显式导入。
import { FontLoader } from "three/examples/jsm/loaders/FontLoader.js";
export default {
data() {
return {
tex服务器托管网tGeometry: null,
group: null,
camera: null,
box: null,
renderer: null,
clock: null,
sudu: null,
mesh: null,
group: null,
flag: true
};
},
created() {},
mounted() {
this.name = this.$route.query.name;
this.init();
},
methods: {
goBack() {
this.$router.go(-1);
},
// 1. 匀速动画(向量表示速度)
init() {
// 创建场景对象
this.scene = new this.$three.Scene();
const axesHelper = new this.$three.AxesHelper(200);
this.scene.add(axesHelper);
const ambientLight = new this.$three.AmbientLight(0xffffff, 1);
this.scene.add(ambientLight);
this.clock = new this.$three.Clock();
this.sudu = new this.$three.Vector3(0,0,10);//物体运动速度
// 创建文本模型对象
/**
* TextGeometry(text, parameters)
* text: 要显示的文字
* parameters: {
* font -- THREE.字体
* size -- Float.大小
* height -- Float.字体厚度, 默认是50
* curveSegments — Integer. 曲线上点的数量. 默认值为12.
bevelEnabled — Boolean. 是否打开斜面. 默认值为False.
bevelThickness — Float. 文本斜面的深度. 默认值为10.
bevelSize — Float. 斜面离轮廓的距离. 默认值为8.
*
* }
*/
this.box = new this.$three.Box3();
const fontLoader = new FontLoader();
fontLoader.load("/fonts/Fontquan-XinYiJiXiangSong_Regular.json", font => {
const mesh = this.createText(font, 0xFB0606);
const mesh2 = this.createText(font,0xF84949);
mesh2.rotateX(Math.PI);
mesh2.translateY(-this.box.min.y + 10)
mesh2.translateZ(-10)
this.group = new this.$three.Group();
this.group.add(mesh,mesh2);
this.scene.add(this.group);
this.camera = new this.$three.PerspectiveCamera();
this.camera.position.set(0,30,500);
this.camera.lookAt(0,0,0);
this.renderer = new this.$three.WebGLRende服务器托管网rer();
this.renderer.setSize(1000,800);
this.renderer.render(this.scene, this.camera);
window.document.getElementById("threejs").appendChild(this.renderer.domElement);
const controls = new OrbitControls(this.camera, this.renderer.domElement);
controls.addEventListener("change", e => {
this.renderer.render(this.scene, this.camera);
})
this.loopFun();
})
},
loopFun() {
const spt = this.clock.getDelta() * 2;
const dis = this.sudu.clone().multiplyScalar(spt);
this.group.position.add(dis);
this.renderer.render(this.scene, this.camera);
requestAnimationFrame(this.loopFun);
},
createText(font, color) {
const textGeometry = new TextGeometry('龙年大吉', { font: font, size:50, height: 10});
const material = new this.$three.MeshLambertMaterial({color: color});
const mesh = new this.$three.Mesh(textGeometry, material);
this.box.expandByObject(mesh);
const move_x = (this.box.max.x - this.box.min.x) / 2;
mesh.translateX(-move_x)
mesh.translateZ(-5)
mesh.translateY(-this.box.min.y+ 0)
return mesh;
}
},
};
//
.box-card-left {
display: flex;
align-items: flex-start;
flex-direction: row;
width: 100%;
.box-right {
img {
width: 500px;
user-select: none;
}
}
}
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